#DOES COMPILING CODE TAKE A LOT OF RAM CODE#
will save some IRAM especially for HAL code who calls HALASSERT a lot and. The recommendation would be get a desktop but that’s expensive. Internal ESP-IDF functions do not make heavy use of static RAM allocation in.
As the compiling process is taking to much, I started to think about the benefits of compiling/installing directly from the sources against downloading precompiled packages. Guys at work use top-end cad laptops and their performance is about 1/2 my work desktop which has a Quadro RTX in it even though the CPUs are the basically the same, because laptops usually have reduced power to the CPU and less cores. In this very moment my laptop is compiling a package from AUR through the yay helper. I run UE on a PCIE4 m.2 module with speeds up to 6TB/s read which in reality is more like 2TB/s on a desktop PC - no laptop will ever come close to that. RAM is often a staging point before data is loaded into the Graphics cards memory. Get at least 16gb since texture files and level geometries can take a lot of space. Ive noticed compiling scripts takes at least twice as long and building to iOS about 3 time longer than 5.3 And I get this 3 out of 5 time when closing down Last edited: Jan 20, 2016. Discussion in 5.4 Beta started by Griffo, Jan 20, 2016. SSD internally is as fast as it is going to go. While this is absolutely true for performance in game, OP is specifically asking about compile time, which wont be affected by VRAM. Compiling and Building take a LOT longer. Laptops don’t really cut it unless you get a Desktop Replacement laptop which are huge and no battery life. If you dont have enough free system memory, the build will cause.
The i710700K (which I have) has a boost speed of ~4.66Ghz (all 8 cores/16 threads) across all cores or 1 at 5.1Ghz and core at ~3.8Ghz, which is loads faster than the Ryzen base of 2.1Ghz and boost is 3.7Ghz (CPU is 4 core/8Threads and boost may just apply to one of those), and core counts are also double. The build system allocates a lot of memory, especially when building many things in parallel. If memory and HD are not bottlenecks, then the number of cores in your CPU might matter, if your environment is smart enough to make us of them (IMHO. The file system that you use can have a huge impact here, so can defragmenting your disk.
#DOES COMPILING CODE TAKE A LOT OF RAM UPGRADE#
I’m afraid there’s not much you can do with a laptop as you can’t upgrade the CPU. Writing time is generally HD dependent, and compiling Java usually means writing a lot of separate files.